I think of using a GameShark on N64 games like this it's useful for practice, but not what the game is originally. As I see it, if a feature wasn't originally programmed in the vanilla game, a speedrun should not be accepted if it uses an outside feature. This stems from the issue of what should and shouldn't be allowed when using the HD Mod. It is a hassle enough to record and make sure the video isn't corrupted, so let's use the HD Mod on that basis alone.Īn issue for me as a moderator is how to judge a run when I have no idea of knowing what a player's settings are outside of the game. ![]() As I've found out, the original game, as well as Heroes Chronicles, does not exit fullscreen to windowed without changing the color bitrate of the system. But keep in mind that this will also allow adding any other and any future tweak that might be added to the mod in question, unless it's explicitly stated otherwise.įor modern systems, it is necessary to use the HD Mod in order to easily record gameplay. If not for anything, then to have a more sound and well-defined ruleset. So, for clarity, I am against adding the mechanic itself, but in this specific situation where it is a part of an already accepted mod I actually think allowing it would be the right thing to do. BUT when we already allow the HD mod (and HD+), why shouldn’t we be allowed to use all of its features? And if we do ban it, what do we do when/if it is implemented by default by the HD modders? To me it’s customising just a tad too much and moving too far away from the game’s core. However I think we need to be cautious about allowing the tweaking thing. Tbh I think I’ve used HD+ in some of my runs. We’ve already taken the step to allow the HD mod, so the debate of whether to allow HD+ or not seems trivial to me. Regarding your suggestions I think that HD+ should be allowed. I tried what seemed like forever to get her in my so far failed attempts to route Liberation. I thought Gem was disabled in Liberation like any other exploitable spell seems to be. Just wanted to make sure am I allowed to use these before I start playing with these settings. Inviting heroes is still slower than getting it right away from tavern, but this mechanic would decrease the amount of restarts that runs require. IMO using the tweaks or atleast Invite Hero mechanic should be allowed also, since Heroes 3 is already quite luck based game to speedrun and by being able to invite heroes you could make runs more consistent overall. This tactic can only be considered by allowing Invite Hero mechanic, since it took me around 60 restarts to get Gem in tavern just with RNG based hero recruitment. Using summon boat in this mission would save around 5mins. Enabling this option from tweaks makes runs less RNG based and that makes some tactics more consistent.įor example in Liberation Mission 1, you can't get Summon Boat spell anywhere from the map, but hero named Gem has it ready. The one that I'm interested in is UI.Tavern.InviteHero, which I guess you cannot find in the game settings. ![]() Combat Auto Spells - Can be found in combat settings), so they don't have to be set during gameplay. The changes to gameplay are not that big in HD+ compared to HD, and you can't really use it for your advantage.Ģ.) Are we going to allow tweaking the game via launcher? Most of the tweaks change some options that can be found in the game also (e.g. In my opinion HD+ should be enabled, since some of the bugs that HD+ fixes can easily ruin your run. ![]() I have been using it on my runs so far and I guess Long Live the Queens WR is made on HD+. ATM the rules say that we can use HD Mod, updated to its latest version.ġ.) So do we use HD+? It's an option in the launcher settings that fixes some gameplay bugs (mainly crashes) and makes some things easier (Replayable Quick Combat). I was wondering about the rules of using some of HD Mods features and I guess these need to be clarified.
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